A VR road-map

early 2013 – early adopters
Oculus Rift developer version comes out, lot’s of flaws but it’s a clear improvement on what was previously available.
Some issues are: Lack of positional tracking, Low screen resolution
2013 – the hacker scene
Hackers will do everything you can imagine.
*Oculus Rift streaming Two cameras on the other side of the world? Will be done this year
Imagine looking around and seeing 3d.. on the other side of the globe!
*Oculus Rift with mounted MS Kinect? This year
This will be the first real shot at augmented reality. 
Yes… It will be an interface to much (you’ll have cameras in front of your face that will send data to your computer that will forward it to each eye….)
But with the depth perception from Kinect, you’ll be able to do just about anything with reality.
late 2013 – Project Glass
In it’s current model, I suspect that if Glass sells is because either they can sell it as a status symbol or it’s so cheap it’s worth to buy it just to have an handsfree camera. 
Don’t take me wrong, I love the idea, but after having watched parts of the developer conference I believe it’s not there yet… Imagine Android 1.0.
2014 – a new market is born
Oculus Rift consumer version, low screen resolution has been mostly fixed. Positional head-tracking can be done with 3rd party hardware. Some games already offer support (think Razor Hydra, Kinect, …)
Lots of new startups showing up around OR. 
– Some will target real-life simulations, think surgeries, think fobias, war, telepresence..
– Some will target entertainment in all fronts. Games will be the first, but titles such as “Virtual Vacations” will show-up. Adult entertainment also.
late 2014 – big players arrive
Samsung and Sony both release their new VR headsets (MS will follow in early 2015).
Project glass will grow in users but will remain pretty much the same. Think Android 2.0
early 2015 – tech teasers
Samsung makes some demos at CES showing for the first time VR headsets with incorporated Kinect like functionality and transparent screens/lens. These are bulky but they’ve removed the need for projecting reality onto the headset.
2016 – maturity
Nothing relevant will happen. Lot’s of hype on new products but basically technology will mature. Singularity sceptics will forget the last 3 years.
2017 – Augmented VR
Samsung, Google or other, including Palmer Luckey – millionaire, releases the first wearable augmented reality kit. 
This will be the first “normal” glasses that will include 3d mapping of the real-world and lenses that will work as a reality overlay.
2018 – The merge
Real and Virtual reality will merge. There will be new words to distinguish between “Real-Reality” and the “Other realities”
Virtual worlds such as second life will stop being considered “virtual”. People will say things like “Last night I was in Saturn-53, we should meet there I’ll give you the link.”
You tell me 🙂